![]() ![]() In fact, you may even receive the same penalty multiple times. For example, an Agent may be given the XP denial penalty 3 times, never receive a queue timer as a penalty, and be given a 28-day ban without ever receiving a 7-day ban. Penalties are applied in response to the severity of the offense, so you won't necessarily receive every penalty in order. So if you're receiving harsher penalties than your friend, it is likely because you have a history of said behavior. That's why even small infractions can add up over time to a harsher penalty. Penalties are less about singular violations and more about the sum of your history as an Agent. My friend and I both went AFK in the same game, but I got a harsher penalty! What gives?! The easiest way to avoid any penalties at all is to stay in the game and aim for the enemy. If you have a clean (or mostly clean) record, you're unlikely to face much-if any-punishment. That's why game bans are reserved for repeat offenders who have ignored prior warnings and penalties. As I said before, our systems are in place to protect, not punish. Whoa, whoa, whoa, I don't wanna get banned! How do you determine which penalty to apply?ĭon't worry, Agent. You won't be able to play VALORANT until the date and time shown. You won't be able to queue in ranked matches until the timer shown runs out. You won't be able to join a non-custom game until the timer shown runs out. If you AFK or queue dodge in a competitive match, you will lose 4–12 RR points, potentially pushing over the -30 RR loss barrier (indicated on the post-match results screen). You will be denied any XP earned in the match that triggered this penalty. ![]() Further violations can result in harsher penalties. Tells you that you have triggered our AFK/Queue Dodging system. To that end, we have a variety of penalties in place based on the offense and the Agent's behavior history. If we detect that you're purposefully giving your team a hard time, you may be kicked from the match to prevent opportunistic enemies from taking advantage of your misconduct.ĪFK behavior, queue dodging, and friendly fire are highly discouraged-we expect our Agents to work together, win or lose. ![]() What penalties do players face for bad behavior? That is why we have dedicated systems to detect AFKs, queue dodging, and friendly fire-to hopefully reduce the number of Agents who decide to go rogue. Sorry, Agent, but that information is only available on a need-to-know basis-and what you need to know is that those systems are in place for your protection! Planting the Spike under a hail of enemy fire is challenging enough without worrying about friendly fire or your teammates disappearing mid-match. Queue dodging is when a player leaves the Agent select screen by disconnecting from the server, causing their team to be down a member when the match begins.įriendly fire happens when a player injures or kills a teammate using their Agent's ability. Simply put, a person is considered AFK if they're on the field but not participating in the match, putting their team at a disadvantage. AFK? Queue Dodging? Friendly Fire? What do those even mean?ĪFK is short for Away From Keyboard, meaning the player is either not at their computer or are behaving like they aren't there by not moving their Agent or communicating. Going AFK, queue dodging, or committing friendly fire not only damages your team's chances of winning, but puts you in line to face the consequences. This means staying in the game and giving it your best shot. We hold our Agents to the highest standards and expect you all to be on your best behavior.
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